Hi. I just want to give you a glimpse of the upcoming version of Trazzle, so that you know that the project is alive and to see what’s coming …

Flashlog tailing

First and foremost the probably most practical feature: No need to have a separate console window open anymore!

AS3 logging classes updated for conditional compilation

This essentially means that there’s an easy way to throw out the Trazzle related classes with an easy switch. Keep the log calls, they won’t do anything anymore.
This has one drawback though, that is for the future you’ll have to specify an addtional debugger parameter as long you have Trazzle around in your classpath (-define=CONFIG::debug,true)

Logging of BitmapData (AS3 only)

That’s a nice one. You’ll be able to know what a BitmapData looks like by just calling log(yourBitmapData) and have the image displayed in Trazzle.

Creating a menuitem in the system statusbar (AS3 only)

Now you don’t need to remember those secret keystrokes for your debugging features. Just put them into the menubar!
Trazzle Systemmenu

Tabs

Stay on top of your projects. Each connection will have it’s own tab. You’ll also see if a tab has no active connection indicated by an icon.
Trazzle Tabs

In order to play nice with the new version of Trazzle your application must either call zz_init(’Your application name’, stage) (AS3) or Trazzle.init(’Your application name’) before you call any logging methods.

I hope to release the final version in the end of this month/beginning of the next month, but for the brave and curious there is already a (pretty stable) beta version:
Download (1.5b14)

If you find any bugs, have a feature request or just want to say hello, just drop me a line or leave a comment. You can even enter bugs directly into my bugtracker, but you must register first (spam!).

That’s it. Thanks for your attention!

Update 09/14/09: Performance Monitoring

Trazzle Performance Monitor
Added a utility window which shows performance statistics for AS3 applications. Enable/disable with zz_monitor(isOn:Boolean);